Fresh thinking / LUDOMINGLE GAME FILE
We Become What We Behold: inside the frame
A camera is your entire toolkit in We Become What We Behold. By choosing which small encounters become a picture, you take part in a story about attention, repetition and the consequences of a selected frame.
Source: itch.io game page (opens a separate tab on an external site)
Looking is the action
You move a frame over a crowd and photograph an event. The interface asks for observation before reaction: which moment appears significant, and what has the frame excluded? That makes an everyday act of selecting an image into the central interaction.
A tiny stage with a sharp argument
Simple circular and square characters give the story a visually spare stage. The subject is less gentle than the shapes suggest. As the attention cycle develops, misunderstandings feed tension; the design invites you to consider the effect of what gets repeated.
Leave room for what follows
This is a compact narrative rather than a catalogue of levels to master. Its value may be in the conversation after it ends. Give it focused attention, and avoid expecting a light competitive diversion just because the controls are easy to understand.


